Initiative challenges promote:

  • learning
  • self confidence
  • teamwork 
  • problem solving 

Even the simplest of tasks can be fun, and most can be performed with a minimum of skill and equipment! Challenges should be achievable and suitable for the participants age, intellect, and ability. Here are examples of initiative challenges we run in our programs. Contact us with your wishes and we can tailor a program to suit. The following are examples of some of our fun riverbug challenges.

BUG CIRCLE  – 8 or more participants manoeuvre their Fun Bugs along side of other participant's Fun Bug and holding on to each neighbouring Fun Bug's grab handle (on side of Bug), form a circle (feet facing inwards). The activity facilitator can help to close the circle and can direct participants from the inside (if circle is large enough). From inside the circle the facilitator can demonstrate paddling technique and explain variations like: SPA POOL (one participant at a time dismounts and swims to the middle and the others make turbulence like a spa pool with their fins), FLOWER (participants release neighbour's Fun Bug, then paddle backwards away from the circle centre, turn around, then return to starting  position).

  • BUG RELAY – Relay race Bug style! Set a fun course (not too long!) and teams race against each other. Variations: TWIN-PACK RELAY– Form a twin-pack and race doubled up. HANDS-ONLY RELAY – race one or more legs only using hands, or lying or kneeling.
  • BUG STACK – participants make a bug-stack of 2 or more bugs and try to get themselves on top of without flipping over.
  • PIROUETTING – Try holding the bug's grab handles while seated, hold yourself on the seat as you lean forwards to sink the front of the tubes under the water, and gradually bring the bug and your body vertical, using balance and fin strokes to control your angle
  • BALANCING ACT – try to kneel, or stand on your bug, or stay seated and see how far you can lean your bug to one side before it flips.
  • CIRCLE GAME – Participants manoeuvre their bugs alongside each other and holding on to their neighbour’s bug form a complete circle with everyone facing to the inside. The facilitator can then position them self inside the circle to demonstrate how to use the bug. On the facilitators command, participants then break off and paddle away from the circle to practice, then, turn and paddle back and re-form the circle
  • SPA POOL – Starting from a circle, participants take turns getting off their bugs and swimming to the middle of the while the others move their flippers, creating turbulence like a spa pool around those in the middle.
  • BLIND FAITH – In pairs, taking turns, one participant puts on a blindfold while the other guides them verbally to perform a given task.
  • THREAD THE NEEDLE – Participants assemble together in one place, then one at a time paddle past the preceding participant threading their way through the gap between bugs then stop 2 metres past the foremost participant. The activity is complete when the last participant becomes the foremost bug for the second time.
  • BUG SWAPPING – Participants try to swap bugs without falling in the water. The activity is complete when both participants are seated in their partners bug.
  • SNAKE – Participants form a snake by holding on to the bug in front of them. Everyone paddles with flippers, with the hindmost bug leading the snake in the desired direction. The direction can be reversed, with participants resting their feet on the bug in front and everyone using their hands to paddle forwards.
  • BUG TAG – Participants try to make it past the ‘Tagger’ to the opposite side of a defined area without being tagged. Those that are tagged then become the ‘Taggers’ until the last ‘un-tagged’ participant is tagged.
  • CHAIN CHALLENGE – The group splits into two teams and each teams participants arrange their bugs sequentially, holding on to their team subsequent team members’ bug to form a chain whilst maintaining the order. The teams race against each other with the goal being for the participants at either end of the chain to swap places without ending up in the water or breaking the chain.
  • THREE LITTLE PEGS – Participants are each given 3 clothes pegs which are clamped onto their bug, the aim of the game being to gather as many clothes pegs as possible from other participants within the time allocated.
  • WINDMILL – The group splits into two equal halves and each half organises themselves into a row side-by-side facing the same direction and holding on to each others bug. Each half of the group then attempts to manoeuvre the 2 rows together to form one long row with each row facing in opposite directions. Once this is achieved, everyone paddles with their flippers to turn the complete row like a windmill.
  • TUG OF BUG – With the group split in half, a rope is attached to the fronts of two of the opposing teams’ bugs, then the remaining participants form a line holding on to the bug in front of them, then on the command “heave”, each team attempts to pull the other team towards them.
  • SHAPE SHIFTER: Participants are given a task to manoeuvre their bugs and connect them up to make a specific shape as fast as possible.